Week_02: Preparing for UnrealEngine

This week we had the second meeting and finally selected some key shots for our film. Then Zhenzhong finds some music for the film and made a short cut for our shots as a reference for our future works. Most of these shots can be finished in UnrealEngine, and few of them (for example, close-ups) need to be done in Maya and Arnold.

After that we started to make assets. Me and Yaozhang will focusing on the environment of shots, while Zhenzhong and Ziyin will focusing on the character and props.

I decide to to some research on UnrealEngine and find out which techniques that we need in these shots. I will start to layout the environment after I fully prepared the UnrealEngine.

What may covered in our shot is forest layout, terrain layout, texturing, lighting and some simple effect like dust or smoke. I learned how to make fake smoke in Unreal Engine by using exr sequences and customed textures. With the combination of fake smoke and UE build-in height fog, we can easily create the atmosphere that we want.

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