Week_04: Notes

Mise-en-scene

the element of Mise-en-scene

  • settings & props
  • costume, hair & make up
  • facial expressions & body language
  • lighting and color
  • positioning of characters/objects within the frame

Settings and props:

Settings & locations plays an important part in film and animation

sets built from scratch or a great deal of time

Props: Toy Story, The Godfather (the empty chair in the scene means that the godfather has been assassined)

Costume, hair & make-up:

  • act as an instant indicator to us of character’s personality, status and job.
  • Examples: 101 Dalmatians, Barry Lydon

Facial expressions & body language:

  • Facial expressions provide clear indicator of how sb is feeling
  • Body language indicate how someone is feeling towards another character/ reflect state of their relationships

Positioning of characters & objects in a frame

  • positioning in a frame can draw our attention to an important char/obj
  • an animator can use positioning to indicate relationships between peoples

Lighting & color

can be used to achieve a variety of effects:

  • highlight important char / obj in a frame
  • make char look mysterious by shading
  • reflect mental states / hidden emotions

color- cultural meaning/ emotional (red: luck(eastern) blood, alert)

Low key Lighting:

  • created by using only key & back lights
  • produces sharp contrasts of light

High Contrast Lighting:

Examples: Street of Crocodiles, Citizen Kane

High Key Lighting:

more filler lights are used. lighting is natural and realistic to eyes

Example: The barber of

Natural lighting:

Examples: Alice, Paperman, The French Connection, The Hunger Games

Color and film:

Examples: Cries and Whispers, Amelie, The Secret of Kells, The Revenant(cold color, color contrasts, cooler or warmer)

films have color plate to control the proportion, contrasts, etc

DOP:

The distance from the near to the farthest

Deep Focus: both close and distant planes are shown in sharps focus, which allows film makers emphasize a char/ object which is far away from cam.

Shots:

9 types of shots:

  • Extreme close-up: The Incredibles, The Hunger Games(more psycologically shot, more honest)
  • Close-up: Bug Bunny, The Hunger Games, American Honey
  • Medium close-up: This Art Club Has a Problem!, The Third Man
  • Medium Shot: There will be good
  • Long Shot: Wall-E
  • Extreme Long Shot
  • A one-shot
  • A two-shot
  • A group shot
  • High Angle Shot
  • Low Angle Shot

POV

Moving Shots:

  • Pan shot
  • Tilt shot
  • Traveling shot (Dolly shot)
  • Crane shot

Animation art and cinema

from outset animation was destined to be multi-cultural, multi functional medium fulled medium fueled by technological change.

Hollywood the avant garde

1913 Raoul barre a painter and invented the peg system providing a universal registration system

1915 saw the introduction of cel, clear acetate that could be drawn on without having to redraw the background in every frame

Art Element Vocabulary

  • line
  • shape: the feeling of the out fit of obj in 2d perspective
  • form: the feeling of the volume of obj in 3d perspective
  • color
  • volume
  • space
  • texture

Week_03: Notes & Summary

Politics in film and media:

In this week’s lessons we learned how politics affect audience through different kinds of media. From advertising to games, politics almost exist everywhere. People use slogans and values implantations to guide audience’s wills and actions. Ironically, audience seldom realizes these political implantations.

Film and Television can be the most important traditional political medias. As for films, some films is aims to send political messages, which clearly covers political ideas in its narrative and theme. In China, films which talk about patriotism gradually becomes familiar these years. Some films even covers several hot topics in China like anti-corruption, China’s rising, etc. For me, such kind of films are acceptable because every country has its own policial films, which is quite normal. Also, government has right to propagate their ideology to public to maintain social stability.

Some films spread political ideas in a more clever way, which is showing political purpose by hiding their ideas inside fantastic stories. For example, Avatar, which discusses the meaningless of invasion wars and may reflect the history of massacre of indians. Another feature film Memories of Murder, directed by Bong Joon-ho, which is loosely based on the true story of Korea’s first confirmed serial murders, discusses about the dark period of South Korea in 1980s and accuses the government of incompetence.

Memories of Murder

Game is also a good media to send political ideas, especially to young people. FPS games like Call of Duty and Battlefield series always send people the massage that American army is saving the world. They tend to sugar up the international image of American armies and mention the justice of holding wars. This kind of works may even increase peoples curiousity of modern war and weapons, which encourage young people’s passion on joining in army.

Such wide impact of politics on media may rises a question: Can politics be removed from media? Hardly not. Politics are just part of media. People have to show their statements when they are using mediato to tell something, which will inevitably lead to personal politics. However, the way of telling political ideas is quite important. People don’t like preaching or forced implanations. How to make them feel empathtic about these ideas is the key of implanting politics in media.

As for me, I keep possitive attitude to political implantations. Political implantations through media is a double-edged swords. A good story telling with some proper political ideas can make the plot more easy to accept and welcome. However, too much political statements in media like film or games will just ruin these works and make people uncomfortable.

As an audience, knowing what is real or fake and what is something that others want us to see is quite important. Keep calm and critical thinking can help people get rid of political influences. Do not feel afraid of politics in media because it has already become more and more common.

Notes:

Politics and Persuasion in Entertainment:

Generally, people can influence or persuade audiences in the following areas:

  • Social media
  • Broadcast News and events
  • Film and Animation
  • Television

Media platforms that have potential to influence or persuade an audience:

  • Broadcasts
  • Print Media
  • Mainstream Film and Animation
  • Independent film and animation
  • Games
  • Podcasts
  • Social media / internet profile

Some messages which are used in moving image:

  • Subliminal or masked content
  • Overt / Propagandist intentions
  • Persuasive / commercial targets
  • Documentary / Investigative
  • Independent / Personal struggle, observation or experience

Some main topics of politics in film and media:

  • Political persuasion
  • Commercial persuasion
  • Race
  • Gender
  • Equality
  • Disability
  • Ethics

Animation and Documentary:

Animated Documentarys:

Neighbours (1952 film) (Anti-war Film)

Tower (Kevin Maitland, 2016)

The Sinking of the Lusitania (Winsor McCay 1918)

Fight for the Dardanelles (1915)

Prelude to War (1942)

A Is For Autism (1992)

Waltz with Bashir (2008)

As the creative treatment of actuality (1933)

Chicago 10 (Brett Morgen, 2007)

Montage of Heck (Brett Morgan, 2016)

Taxonomy of Animated Documentary:

  • has been recorded or created frame by frame
  • is about the world rather than a world wholly imagined by its creator
  • has been presented as a documentary by its producers and/or received as a documentary by audiences, festivals or critics

Gesture and Pose:

Some important elements for Good poses and gestures:

  • Better proportion of body parts
  • Bigger eyes and ears

Spine and fluidity:

  • charactors spine should maintain it’s fluidity
  • the shape of spine should be curves
  • the shape of spine should help charactor balance their bodies

Week_02: Q1 Answers(Design for animation, narrative structure film language)

Disney’s hyperealism animation aesthetic is far-meaning and has a great impact on hundreds and thousands of animations. Following with Disneys’ footsteps, many studios and artists applied the 12 principles of animation and the use of traditional filmmaking workflow to their works. However, there is still a small number of animations which didn’t followed these rules but still got great results. Animation Waltz with Bashir is just one of them.

Waltz with Bashir

Waltz with Bashir is a 2008 Israeli adult animated war documentary drama film written, produced and directed by Ari Folman. It depicts Folman in search of his lost memories of his experience as a soldier in the 1982 Lebanon War.

Animators took four years to complete this film. It combines classical music, realistic graphics, and surrealistic scenes together with illustrations similar to comics. The entire film is animated, excluding one short segment of news archive footage.

protagonist in real life
film version

The animation, with its dark hues representing the overall feeling of the film, used a unique style invented by Yoni Goodman at the Bridgit Folman Film Gang studio in Israel. The technique is often confused with rotoscoping, which is an animation style that uses paintings over live footage, but is actually a combination of Adobe Flash cutouts and classic animation. All animations were done with a technique called Cut Art. Unlike classic animation where animators draw each frame all over again, animators of Waltz with Bashir disassembled the original illustrations into hundreds of pieces. Artists then animate them by simply moving these parts to create the illusion of movement. By using this unique technique, charactors are able to show rich facial expressions and movements.

Cut Art technique
Graphic style

Unlike traditional animation working pipeline, the film was first shot in a sound studio as a 90-minute video and then transferred into a storyboard. After that, nearly 2,300 original illustrations were drawn based on the storyboard, which together formed the actual film scenes using Flash animation, classic 2D animation, and 3D technologies.

Waltz with Bashir is a slow paced animation documatary film with yards of dialogue, which shows an special animation editing that is quite different from Disney’s. Thanks for animators’ hard work, people can enjoy a new style animation and a serious, thought-provoking story.

Week_01: Notes & Understanding of Film, Animation and VFX

This article contains both course notes and a short essay about film, animation and VFX. The notes and timelines are at the end of the article.

Mini-Essay:

Apparently, the history of film, animation and VFX are some big topics. It’s quite hard to cover all these historys in a short essay. Depending on my own interests, I would like to share my ideas about the history of film, animation aand VFX.

The film documentory that we have seen on week 1 course is just a brief introduce of early film history and stories of poeple who devoted themselves into film industry. However, we can still feel the passion of former artists by enjoying their film works through that short video. I was shocked by early artists’ creativity and the spirit of exploration. Some people said that the existence of film extends the life of people almost three times, which is defenitely ture. From Sci-fi films to feature films, people can enjoy different kinds of experience and feelings from them. Thanks for Lumière brothers and other film workers’ devotion. It is quite hard to imagine what the life will be if film doesn’t exist.

The history of animation, to me, is also a human visual recording history. Before camera and shotting devices were invented, people collected movements by drawing several painting on papers or small devices. Such simple behaviours final lead to the form of animation. Rencently, animation is far more than a form of art. It has been widely used by advertisement industry, medical treatment area and education. People used to watch animations for fun, but now, they already bacome part of our lives.

VFX(Visual Effects) is also a topic that people cannot ignore when talking about modern movies. It is quite unbelievable that even VFX has already been developed nearly 90 years. VFX is an industry which quite relies on modern techniques. From special makeups, stop motion to degital visual effects, the quality and developing efficiency of VFX has been significantly improved. Does that mean VFX has become better and better? Through out the history of VFX, I can say it is not quite true.

From my point of view, the quality of VFX not only depends on the level of techniques that people used in their work, but also the level of asthetic, hardworking and imagination that they have. Some classic VFX, like the liquid metal cyborg in Terminator 2 (1991) or the horrible creature in The Thing (1982), still makes people deeply shocked even after 20 or 30 years. Former artists devoted themselves into these artworks. They brought their imagination and asthetics into these works and finally gave audience the best visual and sound experience. Some recent films, however, combined with several CGI techniques but still make people feeling boring. Therefore, only VFX which has both great techniques and high-standard imagination can last longer in people’s memory, and that is what I have learned from the history of VFX.

Terminator 2: Judgement Day (1991)

It is quite boring to repeatedly talking about what VFX artists have DONE before. What the history of VFX will be in the future is something that I’m also curious about.

After the blockbuster AVATAR released, the modern VFX workflow almost became mature. Texture painting software for film production like Mari, was released in 2010. Render engines like Arnold, Redshift and Vray, are all quite capable for film and animation production. From The curious case of Benjamin Button (2008) to Blade Runner 2049 (2017), recent VFX techniques can already simulate high-quality human skin textures and photo-realistic hairs. Based on Facial Action Coding System (FACS), facial actions can be animated or captured with great details. It seems that recent VFX techniques can almost make everything come true, but the efficiency of production still need to be improved.

Blade Runner 2049 (2017) degital double for charactor Rachael, made by MPC

As far as I think, real-time rendering will provide a new workflow for VFX artists, which may have chance to become industry standard in the future. The release of Unreal Engine 5 seems quite exhilarating, but there is still some lacks. Visual efffect like particle simulation, fire and water, still not quite satisfied in real-time engine. Improvements may take years, but undeniable, real-time workflow may change the history of VFX in the near future.

Unreal Engine 5 real-time rendering scene

The next step, I think, may be finding a way to lower the cost of VFX. When techniques are no longer the obstacle of VFX production, budget will be the biggest task. It include equipment cost, team employment and place rental cost. To solve this problem, future softwares must be more practical and easy-to-learn. What’s more, a non-linear workflow should be built. Maybe there will be some self-learning VFX softwares in the future, I think.

In conclusion, VFX techniques are going fast recently. It’s hard to predict what will happen in future development, but base on the history of VFX, I am sure that VFX will still astonish people again and again as before.

NOTES:

Mise-en-scène: overall look of film

Mise-en-scène is the stage design and arrangement of actors in scenes for a theatre or film production.

  • Settings: indoor, outdoor, site…
  • Costume: show actors identity or characteristic
  • Lighting: 1.Three-point lighting 2.High key/Low key lighting 3.Hard/Soft light 4.Chiaroscuro 5.ambient lighting 6.motivated/unmotivated lighting.
  • Color: 1.Black&white(B/W) 2.Tinting 3.color film 4.Color grading 5.Color palette
  • Space: 1.Balance 2.Deep space 3.Shallow space 4.Offscreen space 5.Blocking

Camera

  • Shot length: 1.wide shot/extreme wide shot 2.medium shot 3.two shot 4.close up/extreme close-up
  • Angle: 1.Eye level 2.High angle (make person small/silly) 3.Low angle (make person large) 4.Dutch angle (strange/unnatural)
  • Focus: 1.Depth of field 2.Deep focus 3.Shallow focus 4.Rack focus
  • Lenses: 1.Telephoto lens 2.Wide angle lens 3.Fisheye lens
  • Movements: 1.Handheld (holding camera, more freedom but less control) 2.Steadicam (stable)
  • Move Methods: 1.Pan 2.Tilt 3.Zoom 4.Dolly/Tracking shot 5.Jib/Crane shot 6.Dolly zoom (zooming+ changing depth)

Editing

Sequence shot

Cut: the transition between the end of one shot and the beginning of another

Continuity editing Tech(reflect reality):

  1. Screen direction
  2. Match on action (movement carry from one to another)
  3. Eyeline
  4. 180 degree rule (camera always stays on one side of the characters) (help audience to find out the place and direction of characters)
  5. Crossing the axis (camera jump everywhere, can be used when the place of characters are clear, or in scenes that you want to make a chaotic feeling)  
  6. Establishing shot (show where scene takes place)
  7. Master shot
  8. Close-up, Reverse angle, Insert shot, Cross cutting

Discontinuity editing Tech(reflect emotion):

  1. Freeze frame
  2. Slow motion
  3. Fast motion
  4. Reverse motion
  5. Jump cut
  6. Match cut
  7. Split screen
  8. Overlay
  9. Montage (series of shots link together to create a third meaning)

Timelines:

Timeline of Early Film:

1895 Dec 28th Lumiere brothers demonstrated their first moving pictures

1891 Thomas Edison perfected kinetoscope

1892 Emile Reynaud projected first animated film on his praxinoscope

1897 George Melia built first film studio

1901 Andre Deed (first film star)

1908 Max Linder became famous

1914 World War 1, Max Linder got terribly hurt

1917 and after Charlie Chaplin became more and more famous

End War Hollywood took the lead

Timeline of Animation:

1609 Magic lantern

1825 Thaumatrope

1900 Painted animation (people outfit changing animation)

1914 Gertie the dinosaur(First character animation)

1928 Steamboat Willie (Disney’s first shot) (First one use music and sound)

1929 Black Tuesday (Wall Street Crashed, People go to theatre for fun, industry and audience paid more attention to animation production)

1937 Snow White (First feature animation movie) (Multi-depth camera technique)

1970 Animation for advertisement

1986 Pixar spin-off as a corporation. CGI animation begin

1995 Toy Story exist

2009 Avatar (CGI film)

Timeline of VFX:

1933 King Kong

1958 The 7th Voyage of Sinbad

1963 Jason and the Argonauts (famous stop motion sequence: skeleton battle)

1985 Young Sherlock Holmes (ILM) (First photo-real computer-generated character)

1989 The Abyss (ILM)

1991 Terminator 2: Judgement Day (ILM) (impressive liquid metal robot VFX)

1993 Jurassic Park (ILM) (Creatures with skeleton, textured skin and detailed muscles) (real people test)

1995 Casper (ILM) (First computer animated title character)

1995 Toy Story (Pixar) (First feature-length film made entirely by computer animation)

1996 Dragonheart

1999 Episode 1-The Phantom Menace (ILM)

2001 Final Fantasy (First hyper-real fully CGI film)

2002 The Lord of the Rings:The Two Towers

2002 Episode 2-Attack of the Clones

2003 The Matrix Reloaded (Universal Capture)

2005 King Kong (Better facial expression and capture)

2006 POTC: Dead Man’s Chest

2007 Beowulf (Advanced motion capture)

2008 The Curious Case of Benjamin Button (Face scan) (Mova’s Contour Technology)

2009 Avatar