Week_01: Notes

Storyboarding

style determination

  • humanoid vs cartoon character
  • real world simulation vs anime
  • 2d vs 3d

working with hierarchy

determine how many frame and detail you want to show off for a singular action

Pose to Pose

Stage Appeal

proportion can also gives emotion and characteristic

Keep it Simple

Form follows function-Louis Sullivan

Staging

  • Camera angle
  • Timing
  • Acting
  • Setting

Camera:

  • controls the presentation
  • screen space is restricted by camera position, VR is not

Camera distance:

  • Character
  • Buildings

Timing:

pausing

Acting:

Silhouette technique: camera angle

Setting:

Emotion, characteristics and themes

the design of lighting and color can reflect the emotion statement of characters

Props: things in the space should align with the character

Detail balancing: do not overdetail

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