Week_03: Forest Scene setup & test

This week I started to build our scenes. After discussing with Yaozhang, I choose to build the forest scene, cave scene and the restricted area scene.

There are about 6-7 scenes that we need to build for the whole trailer. The forest scene is one of the most important scenes and it is a little bit easier to be approached. Therefore, I made a pre-version of the forest to test the result.

The aspect ratio that we chose is 2.4:1, which can bring a great sense of cinematic to the shots. I gathered some textures and models to build up the scene and lightened the scene by myself. The landscape is made by unreal landscape tools and houdini, and shaded with a blended material. It is still the first version of the scene and the quality can be improved later.

I animated a camera to test the shot. The mp4 smoke sequence works not well at the beginning. I changed the media texture to exr files and solved the problem.

The testing result is fine, which doesn’t take much time to be built and rendered. However, I still think the lighting can be improved and the forest is still not dynamic enough. One of the biggest problem is the size of the file and scene optimization, which are some main issues that I need to fix in next week.

Leave a Reply

Your email address will not be published. Required fields are marked *