Week_04: Cave_Scene

This week I finished the cave scene in project01.

I used Houdini to build up the frame of cave and background mountains first, which can easily control the shape of the cave. After that I sent it to unreal engine to build up other parts of the environment.

I used the same techniques that I have tested in the last scene to build the scene. This time I mostly focus on details and the layout of the scene. Based on the storyboard and refereneces, the cave should be deep enough to show a sense of mystery. What’s more, the scale of the cave should be large enough to show a better composition of the whole shot.

I added three layers of textures on the landscape to make sure there are enough details on the ground. Then I added some branches and small rocks to push the details to another level.

Below is the test shot for the scene. The LOD of the landscape hasn’t been removed successfully. I will figure it out next week.

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