This week I finished the cave scene in project01.
I used Houdini to build up the frame of cave and background mountains first, which can easily control the shape of the cave. After that I sent it to unreal engine to build up other parts of the environment.
![](https://guanzewu.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
I used the same techniques that I have tested in the last scene to build the scene. This time I mostly focus on details and the layout of the scene. Based on the storyboard and refereneces, the cave should be deep enough to show a sense of mystery. What’s more, the scale of the cave should be large enough to show a better composition of the whole shot.
![](https://guanzewu.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
I added three layers of textures on the landscape to make sure there are enough details on the ground. Then I added some branches and small rocks to push the details to another level.
![](https://guanzewu.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://guanzewu.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Below is the test shot for the scene. The LOD of the landscape hasn’t been removed successfully. I will figure it out next week.