Storyboarding
style determination
- humanoid vs cartoon character
- real world simulation vs anime
- 2d vs 3d
working with hierarchy
determine how many frame and detail you want to show off for a singular action
Pose to Pose
Stage Appeal
proportion can also gives emotion and characteristic
Keep it Simple
Form follows function-Louis Sullivan
Staging
- Camera angle
- Timing
- Acting
- Setting
Camera:
- controls the presentation
- screen space is restricted by camera position, VR is not
Camera distance:
- Character
- Buildings
Timing:
pausing
Acting:
Silhouette technique: camera angle
Setting:
Emotion, characteristics and themes
the design of lighting and color can reflect the emotion statement of characters
Props: things in the space should align with the character
Detail balancing: do not overdetail