Week_03: Architecture & Environment Notes

Architectural Space vs Digital Space

  • The occupant of a space in real life and digital space shares the same principle of architectural system.
  • Line (1D), Plane (2D) and Volume (3D) -> Configuration of a Form with its characteristic outline.
  • Position of a form is relative to how it is being seen within the environment
  • Space constantly surrounds our being
  • Designing a space brings in the consideration of its function
  • Animation/Video game genre defines the rules

Game vs Moving Image

Game is an activity that is engage to Play and Moving image are Director vision

Definition of Play

Play is the action to use for engaging a Game

  • Play is both like work and rest without being either of each
  • Sometimes we need to play to acknowledge something instead of ‘play’ itself
  • Play can be a form of simulation, it is an experiential learning within a simulated scenario
  • Play is player’s unique behaviour

Narrative

Narrative determines Theme/Style.

Stage & Environment

  • Level, Route / Path
  • Aesthetic
  • Theme and Style that drives with the narrative
  • Art and Architecture
  • Environment that can put into part of the “play”

How game/anime push the narrative for architecture

  • Narrative approach proposes a way of explaining or understanding events through a story or written event
  • Potential in exploring almost unlimited restriction in architecture, yet it contains the logic.
  • The advantage of these technologies can express the form of narrative, the idea of affecting our thinking on architecture with entertainment.

Digital Space – Breaking the Boundary

  • The difference between designing space for reality and for digital are the user/audiance
  • The goal for a game space is creating game experience that serve well with its rule of play and narrative
  • The game genre determine the boundary
  • Simulation needs to clone the elements of our world with the closest details, given the user a life-like experience along the a space.
  • Futurist setting game needs to produce a space that does not appear in the current era of architecture. Creating experience that can only be achieve in virtual world.
  • Inputting the configuration and function of architectural thinking in virtual space can strengthen this relationship and deepen the degree of immersion.

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