Week_01: Smokesim_sequence

I decide to use my knowledge to make a cinematic shot by myself. I choose one shot in Blade Runner 2049 as a reference and recreate it.

I firstly rebuild the scene with some assets. For example, the scifi vihicle in the movie and some building. The scene is quite stylish, which covered with fogs and dust. The lighting of the whole scene is also quite stylish, which takes me some time to recreate the atmosphere. I choosed redshift as the render engine to get a fast result.

I also built some stones in Houdini and randomly layout them by adding some random/noise attributes.

I finished the smoke simulation in Houdini after I built the whole scene and animated the vihicle.

I then rendered the sequence with redshift, and then composited it in Nuke.

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