Week_02: Spiky Explosion

In the second week, I decided to finish my first pyro explosion simulation: Spiky Explosion.

After adjust the velocity and divergence fields, I finally finished the sim.

I then adjust the spiky explosion shape to create several explosions and layout them in a scene. Unfortunatly, the sim is too big to be rendered on my computer (500*500*500*4). Therefore, I did a flipbook instead.

The sim still can be improved in the future. For example, I can add some sparks and RBD smoke to create a more detailed sim. Recently I am satisfied with the result. I may improve this scene in next few weeks if I am free.

The next sim is gas explosion, I will make a sim and then render it out and finish compositing.

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